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David's Fractal Explorer v6

-

!! WARNING: This is an experimental version of the fractal explorer. This means bugs might occur and things might completely break at any time !!










Image Chunker
















}




return c_pow(z, power) + c;

c_pow() float


complex(re, im):

vec2();

c_multiplication(a, b):


c_division(a, b):


c_pow(z, p):


c_cpow(z, p):



c_sin(z):


c_cos(z):


c_tan(z):



c_sinh(z):


c_cosh(z):


c_tanh(z):



c_asin(z):


c_acos(z):


c_atan(z):



c_asinh(z):


c_acosh(z):


c_atanh(z):



c_log(z):


c_exp(z):


c_sqrt(z):


c_abs(z):



avoidNan(z):


avoidNan1d(z):



pi:


e:


ln2:


phi:


}




var xp: f32 = x * pi * 2.;
return vec4<f32>(
    .5 + sin(xp) / 2.,
    .5 + sin(xp + 1.) / 2.,
    .5 + sin(xp + 2.) / 2.,
    1.
);


var xv: f32 = x;
var red: vec3<f32> = vec3<f32>(1., 0., 0.);
var yellow: vec3<f32> = vec3<f32>(1., 1., 0.);
var green: vec3<f32> = vec3<f32>(0., 1., 0.);
var lightblue: vec3<f32> = vec3<f32>(0., 1., 1.);
var blue: vec3<f32> = vec3<f32>(0., 0., 1.);
var pink: vec3<f32> = vec3<f32>(1., 0., 1.);
xv = fract(xv) * 6.;
if (xv < 1.) {
    return color_interpolate(pink, red, yellow, green, fract(xv));
}
if (xv < 2.) {
    return color_interpolate(red, yellow, green, lightblue, fract(xv));
}
if (xv < 3.) {
    return color_interpolate(yellow, green, lightblue, blue, fract(xv));
}
if (xv < 4.) {
    return color_interpolate(green, lightblue, blue, pink, fract(xv));
}
if (xv < 5.) {
    return color_interpolate(lightblue, blue, pink, red, fract(xv));
}
if (xv <= 6.) {
    return color_interpolate(blue, pink, red, yellow, fract(xv));
}
return vec4<f32>(0., 0., 0., 1.);
                        




















github

v1
v2
v3
v4
v5


This project by nathansolomon1678 on github, where I got a lot of insipration (and a bit of code) from

This project by BenjaminAster on github, that helped me a little since I wasn't too experienced with WebGPU/WGSL

Paul Bourke's page on fractals, where I got lots of the fractals and insipration from

CodeParade (HackerPoet on github) for this project, where I got the code for the feather fractal and a few others from

This project on github I got some colormaps from.

This repository on github by radian628, where I got the idea of multisampling from.

Indigo Quilez' Website, which contains a lot of useful articles on graphical programming.

This project on github by kbinani, where I found some colormaps.

Easings.net, where I got code for some of the animation easings for (and modified for personal use).

WebM-Muxer, which allows for exporting playable animations.

JSZip, which allows for exporting chunked renders as seperate files inside a zip.

All the amazing people who discovered some of these fractals and made this project possible

My friends (who did nothing for this project)

You, for visiting and testing my project


0.6.0

- Animation System

- Add an option to insert the currently selected shader in the custom code section for easy modification

- Rename postFunction to modifier in code, no impact on the user experience but sounds better

- Fix a bug with parts of the UI not updating properly

- Fix possible other bugs by fixing some spaghetti code

- Very minor optimizations

- Fix function not updating when power is changed

- Minor cleanups (visual and codebase)

- 6 new fractals

- UI changes

- Speed up WebGL chunked exporting & animation exporting a bit (WebGPU still slow, I just gave up at some point)

- Added ability to override things such as zoom and center

- Custom shader code and loaded plugins (aswell as animations) are contained in preset links

- Translation system & German translations

- Fix not loading when WebGPU is available but no valid adapter is found

- Redo the terrible noise "seed"

- Rename the "clouds" to noise

- Camera Smoothing

- 3 new colormethods

- Fixed the black tearing on some fractals with stripe coloring and a higher radius (except for stripy rings)

- Updated some old descriptions

- Option to not include canvas size & camera smoothing settings in presets

- Dynamic Sample Count

- Image Chunkers updates progress percentage more often

- FPS Cap

0.5.2

- 2 new colorschemes (purple, brown)

- Fix small bug when opening the window at a small scale, text will be squished a lot

- Canvases now automatically stick and unstick with the window being resized

- Added this changelog

- Slightly modifier the randomizer

- Fix noise not appearing correctly in chunked renders

- You can now drag and drop exported images (and preset urls) to automatically import the preset

- Fix a lot of messy code that will make working on some things easier

- Fix Fractal buttons by plugins not properly being highlighted

- Change the description section a bit

0.5.1a

- Fix bug with importing fractals being completely broken in most cases

- Fix bug where exporting chunked juliasets is broken

0.5.1

- Image chunker

- Halved loading time due to double compilation

- Fixed small possible bugs

- Improved exporting speed by a huge margin

0.5.0

- Added WebGL backend along with existing WebGPU to ensure maximum compatibility and performance

- UI redesign

- Faster load time

- Several bugfixes

- Replace the wacky preset URL system

- Bought a domain for the website

- Everything else new in v5


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